Windfire guide

The rules, your base, firing and the game’s 73 cards, rank by rank.

The goal

Two cities face to face, one on each side of the field. Bring down the one across the field before it brings down yours.

A game lasts 15 minutes at most. If no city has fallen when time runs out, the best score wins. Each side’s score shows live on either side of the clock: an enemy unit destroyed scores its price, so does a missile shot down, and every hit point taken off an enemy building scores 1 point.

Your base

Your merchant goes back and forth and brings in gold. Upgrade the market so he brings in more.

On your slots, build the barracks (infantry), the factory (vehicles), the airfield (drones and aircraft), the missile silo and the anti-missile silo. Each building has three levels, which unlock new units.

The radar, on your city’s roof, sees far and lifts the fog: without it, you won’t see the shots coming.

Firing

Your city’s cannon fires shells: they are cheap, and they can shoot down a missile in flight. Drag to aim, release to fire.

The wind blows one way or the other and shifts during the game: it pushes your shells and missiles. Its strength shows at the top of the screen.

Your Guardians and decoys launch on their own at whatever targets your base. Across the field, your opponent has the same weapons: a well-placed missile slips through their defenses.

Cards and progress

Your deck holds 8 cards, plus the shell, always there. It decides your buildings: barracks need at least one barracks card in the deck.

Wins bring trophies and chests. Chests give cards and coins, which you spend to level up your cards.

Trophies raise your rank, from Recruit to General. Every rank unlocks new cards.

The 73 cards

Common in blue, rare in orange. Each card says what it beats and what it fears.

Recruitfrom the start

  • Soldier, common card

    Soldier

    Barracks

    The basic foot soldier. He shoots anything that moves and clears the fog ahead of him.

    Beats Bike, SniperFears Jeep, Grenadier
  • Grenadier, common card

    Grenadier

    Barracks

    His grenades land in the middle of the enemy column. Tightly packed infantry hates that.

    Beats Soldier, GunnerFears Jeep, Sniper
  • Bazooka, rare card

    Bazooka

    Barracks

    Anti-tank infantry. His rockets hurt vehicles three times as much.

    Beats Jeep, TankFears Soldier, Gunner
  • Jeep, common card

    Jeep

    Factory

    Fast, with a long-range machine gun. Enemy infantry hates it.

    Beats Soldier, GrenadierFears Bazooka, Tank
  • Bike, common card

    Bike

    Factory

    The fastest thing in the game. It barely shoots, but it sees far ahead of the column.

    Beats Sniper, MortarFears Soldier, Jeep
  • Car bomb, rare card

    Car bomb

    Factory

    Rushes the first enemy building and blows up. One-way trip.

    Beats Bunker, Gold mineFears Bazooka, Barricade
  • Drone, common card

    Drone

    Airfield

    Flies over the field and lifts the fog. It spots mines and hidden units.

    Beats Mines, Special ForcesFears Laser, Anti-air
  • Kamikaze, rare card

    Kamikaze

    Airfield

    A drone that dives on the first enemy unit. Boom.

    Beats Bazooka, SniperFears Decoy, Laser
  • Arc, common card

    Arc

    Missile silo

    The basic missile. You aim it with the slingshot, the wind does the rest.

    Beats Gold mine, WorkshopFears Guardian, Decoy
  • Rocket, common card

    Rocket

    Missile silo

    A small, cheap missile. Half as strong as the Arc, and the wind pushes it more.

    Beats Bunker, MedicFears Guardian, Hydra
  • Guardian, common card

    Guardian

    Anti-missile

    An interceptor stored in the silo. It launches on its own at missiles aimed at your base.

    Beats Arc, RocketFears Specter, Cluster
  • Decoy, common card

    Decoy

    Anti-missile

    A flare. Missiles and kamikazes aiming at your base follow it and land off target.

    Beats Arc, KamikazeFears Specter, Cruise

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  • Gunner, common card

    Gunner

    Barracks

    He stops, sets up and sprays. Enemy foot soldiers fall in rows.

    Beats Soldier, GrenadierFears Tank, Mortar
  • Mortar, common card

    Mortar

    Barracks

    Lobs shells over the column. Bunkers, barricades and tight groups go down.

    Beats Bunker, GunnerFears Bike, Jeep
  • Tank, rare card

    Tank

    Factory

    Slow, sturdy, and its gun reaches far. It clears the way for the rest of the column.

    Beats Jeep, GunnerFears Bazooka, Anti-tank
  • Jaguar, rare card

    Jaguar

    Airfield

    A fighter. It bombs on the way, downs bombers, then turns back.

    Beats Bomber, HowitzerFears Falcon, Anti-air
  • Falcon, rare card

    Falcon

    Missile silo

    An anti-aircraft missile stored in the silo. It launches on its own at enemy planes.

    Beats Jaguar, BomberFears Decoy, Gatling
  • Hydra, common card

    Hydra

    Anti-missile

    Three small interceptors at once. They stop Rockets, Clusters and shells.

    Beats Cluster, RocketFears Specter, Thunder
  • Gold mine, common card

    Gold mine

    Special building

    Goes on a free slot and brings in 15 every 5 seconds.

    Beats long gamesFears Arc, Car bomb
  • Smoke, common card

    Smoke

    City

    A cloud that hides an area from radar and sight for 12 seconds.

    Beats Sniper, HowitzerFears Satellite, Drone

Sergeant700

  • Sniper, common card

    Sniper

    Barracks

    Shoots from very far, and slowly. He takes out foot soldiers before they see him.

    Beats Bazooka, MedicFears Jeep, Kamikaze
  • Elite, rare card

    Elite

    Barracks

    The elite foot soldier. Tougher, faster, and he fires quicker than the Soldier.

    Beats Soldier, GunnerFears Jeep, Flamethrower
  • Carrier, common card

    Carrier

    Factory

    Armor that drops four soldiers at the front. Destroyed on the way, it still lets them out.

    Beats Gunner, SniperFears Bazooka, Anti-tank
  • Bomber, rare card

    Bomber

    Airfield

    A carpet of bombs on the enemy base, then it leaves. Watch out for Falcons.

    Beats Bunker, Gold mineFears Jaguar, Falcon
  • Cluster, common card

    Cluster

    Missile silo

    Opens over the column and showers a wide area with small bombs.

    Beats Gunner, GuardFears Hydra, Decoy
  • Saber, rare card

    Saber

    Anti-missile

    A very fast interceptor. The only one that catches the Specter.

    Beats Specter, ArcFears Trident, Bolt
  • Bunker, common card

    Bunker

    Special building

    A pillbox on a slot. Three sheltered shooters target anything that comes close.

    Beats Soldier, JeepFears Mortar, Flamethrower
  • Barricade, common card

    Barricade

    City

    An obstacle on the road. The enemy column stops there, under your shells.

    Beats Tank, Car bombFears Mortar, Sappers

Lieutenant1,200

  • Flamethrower, common card

    Flamethrower

    Barracks

    Point-blank flames. Enemy infantry and bunkers burn.

    Beats Bunker, EliteFears Sniper, Jeep
  • Medic, common card

    Medic

    Barracks

    He follows the column and heals the foot soldiers around him. Keep him at the back.

    Beats Grenadier, RocketFears Sniper, Cluster
  • Howitzer, rare card

    Howitzer

    Factory

    Slow artillery that lobs shells very far. The wind pushes its shells.

    Beats Bunker, BarricadeFears Jaguar, F-35
  • Chopper, common card

    Chopper

    Airfield

    It hovers over the front for 20 seconds and strafes everything on the ground.

    Beats Mortar, HowitzerFears Falcon, Anti-air
  • Specter, rare card

    Specter

    Missile silo

    A very fast missile. The Guardian can’t catch it.

    Beats Guardian, DecoyFears Saber, Aegis
  • Laser, rare card

    Laser

    Anti-missile

    A turret on the silo. It burns bombs, drones, shells and Arcs in mid-air.

    Beats Bomber, DroneFears Specter, Barrage
  • Workshop, common card

    Workshop

    Special building

    Goes on a free slot. Your repairs go twice as fast and cost less.

    Beats Rocket, ClusterFears Arc, Special Forces
  • Mines, common card

    Mines

    City

    Five hidden mines in the target area. They blow up under enemy vehicles.

    Beats Jeep, TankFears Drone, Sappers
  • Napalm, rare card

    Napalm

    Support

    A plane drops a strip of fire on the target area. Ground troops burn in it.

    Beats Medic, BarricadeFears Falcon, Laser

Captain1,800

  • Special Forces, rare card

    Special Forces

    Barracks

    Three men the enemy can’t see. They go sabotage its most valuable building.

    Beats Gold mine, LaserFears Drone, Radar truck
  • Sappers, common card

    Sappers

    Barracks

    They clear mines ahead of your column and blow up barricades.

    Beats Barricade, MinesFears Gunner, Jeep
  • Radar truck, common card

    Radar truck

    Factory

    A radar on wheels. It follows your column and sees everything, even what hides.

    Beats Special Forces, CruiseFears Kamikaze, Sniper
  • F-35, common card

    F-35

    Airfield

    The most modern plane. Two guided missiles fired from afar, and a decoy to fool the defense.

    Beats Bomber, Tank, HowitzerFears Falcon, Saber, Laser
  • Cruise, rare card

    Cruise

    Missile silo

    A missile that skims the ground. Enemy radar sees it only at the last moment.

    Beats Guardian, SaberFears Radar truck, Shield
  • Shield, rare card

    Shield

    Anti-missile

    A dome over your city. It stops what falls from the sky, then comes back after 30 seconds.

    Beats Arc, HowitzerFears Special Forces, Specter
  • Jammer, common card

    Jammer

    Special building

    A jamming antenna. Enemy missiles drift, drones crash.

    Beats Specter, KamikazeFears Special Forces, Sappers
  • Barrage, common card

    Barrage

    City

    The city fires six shells at once, carpeting the target area.

    Beats Gunner, BarricadeFears Hydra, Laser
  • Swarm, rare card

    Swarm

    Support

    Six small suicide drones dive on the vehicles in the target area.

    Beats Tank, Howitzer, ChopperFears Laser, Jammer

Major2,500

  • Anti-air, common card

    Anti-air

    Barracks

    It follows the column and fires its missiles skyward. Choppers, planes and drones go down.

    Beats Chopper, F-35, DroneFears Jeep, Grenadier
  • Anti-tank, common card

    Anti-tank

    Factory

    A very long gun on tracks. Armor blows up before it reaches it.

    Beats Tank, MammothFears Soldier, Bazooka
  • Mammoth, rare card

    Mammoth

    Factory

    A huge twin-gun tank. It leads the way, the column takes cover behind it.

    Beats Bunker, TankFears Anti-tank, Mines
  • Paras, rare card

    Paras

    Support

    A plane drops six paratroopers on the target area. They land and attack from behind.

    Beats Howitzer, Mortar, Gold mineFears Bunker, Anti-air, F-16
  • Trident, rare card

    Trident

    Missile silo

    At the top of its flight, it splits into three warheads: three buildings hit at once.

    Beats Guardian, SaberFears Hydra, Aegis
  • Gatling, common card

    Gatling

    Anti-missile

    A rotary-cannon turret by the silo. At the last moment, it downs whatever got through.

    Beats Cruise, RocketFears Specter, Trident
  • Helipad, common card

    Helipad

    Special building

    Goes on a free slot. Choppers, drones and kamikazes come out twice as fast.

    Beats Anti-air, MortarFears Bomber, Special Forces
  • EMP, common card

    EMP

    City

    A pulse where the shell lands: vehicles stopped, drones downed, enemy radars cut.

    Beats Mammoth, JammerFears Elite, Sappers
  • F-16, rare card

    F-16

    Airfield

    A fighter. It takes off as soon as an enemy aircraft flies and downs it with missiles, then its cannon.

    Beats Chopper, Bomber, F-35Fears Falcon, Anti-air

Colonel3,300

  • Officer, rare card

    Officer

    Barracks

    He follows the column and barely shoots. Around him, your troops hit harder and move faster.

    Beats Guard, GunnerFears Sniper, Kamikaze
  • Guard, common card

    Guard

    Barracks

    A shield at the head of the column. Bullets bounce off; flames and shells don’t.

    Beats Sniper, GunnerFears Flamethrower, Mortar
  • Salvo, common card

    Salvo

    Factory

    Twelve rockets at once, from very far. Tight groups and bunkers go down.

    Beats Bunker, GuardFears Chopper, F-35
  • Stealth, rare card

    Stealth

    Airfield

    Invisible to radar. From afar, it drops a guided bomb on the most valuable building.

    Beats Laser, ShieldFears Radar truck, Falcon
  • Thunder, common card

    Thunder

    Missile silo

    A heavy, slow missile. It hurts buildings twice as much.

    Beats Shield, HydraFears Guardian, Saber
  • Aegis, rare card

    Aegis

    Anti-missile

    Two interceptors launch together at each missile. Even the Specter goes down.

    Beats Specter, CruiseFears Barrage, Bolt
  • Armory, common card

    Armory

    Special building

    Goes on a free slot. Your missiles cost less and your silo reloads faster.

    Beats Shield, AegisFears Special Forces, Stealth
  • Repair, common card

    Repair

    City

    One tap: a green flare, and your whole base repairs itself for 10 seconds.

    Beats Rocket, BarrageFears Thunder, Special Forces
  • Precision strike, rare card

    Precision strike

    Support

    An armed drone flies over the area, marks the armor and fires four missiles.

    Beats Tank, HowitzerFears Falcon, Laser

General4,200

  • Exosuit, rare card

    Exosuit

    Barracks

    A soldier in powered armor. His machine gun mows down infantry, his rockets pierce armor.

    Beats Jeep, Tank, ChopperFears Bazooka, Mines, Anti-tank
  • Inferno, common card

    Inferno

    Factory

    A flamethrower tank. Its jet hits the whole column in front of it and melts bunkers.

    Beats Bunker, Barricade, EliteFears Bazooka, Tank, Anti-tank
  • Wrecker, common card

    Wrecker

    Factory

    It follows the column without shooting and repairs the armor just ahead.

    Beats Mines, RocketFears Mortar, Chopper, Kamikaze
  • Fortress, rare card

    Fortress

    Airfield

    A gunship that circles the enemy front for 25 seconds, pounding it. It takes two Falcons.

    Beats Bunker, Howitzer, MammothFears Falcon, F-16, Anti-air
  • Bolt, rare card

    Bolt

    Missile silo

    The fastest missile in the game. The Saber almost never catches it.

    Beats Saber, Aegis, DecoyFears Beam
  • Beam, common card

    Beam

    Anti-missile

    A heavy laser on the silo: two beams at once, and it burns even the Specter and the Bolt.

    Beats Bolt, Specter, ClusterFears Howitzer, Barrage, Special Forces
  • HQ, common card

    HQ

    Special building

    Goes on a free slot. Your cannon fires farther, and the map lights up every 30 seconds.

    Beats Special Forces, Stealth, MinesFears Bolt, Specter, Thunder
  • Satellite, common card

    Satellite

    City

    No firing: the whole map is visible for 15 seconds, mines and hidden units included.

    Beats Special Forces, Stealth, MinesFears Smoke
  • Orbital strike, rare card

    Orbital strike

    Support

    A satellite sweeps the target line with a streak of fire. Smoke on the line stops it.

    Beats Tight columns, HowitzerFears Smoke

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