Windfire guide
The rules, your base, firing and the game’s 73 cards, rank by rank.
The goal
Two cities face to face, one on each side of the field. Bring down the one across the field before it brings down yours.
A game lasts 15 minutes at most. If no city has fallen when time runs out, the best score wins. Each side’s score shows live on either side of the clock: an enemy unit destroyed scores its price, so does a missile shot down, and every hit point taken off an enemy building scores 1 point.
Your base
Your merchant goes back and forth and brings in gold. Upgrade the market so he brings in more.
On your slots, build the barracks (infantry), the factory (vehicles), the airfield (drones and aircraft), the missile silo and the anti-missile silo. Each building has three levels, which unlock new units.
The radar, on your city’s roof, sees far and lifts the fog: without it, you won’t see the shots coming.
Firing
Your city’s cannon fires shells: they are cheap, and they can shoot down a missile in flight. Drag to aim, release to fire.
The wind blows one way or the other and shifts during the game: it pushes your shells and missiles. Its strength shows at the top of the screen.
Your Guardians and decoys launch on their own at whatever targets your base. Across the field, your opponent has the same weapons: a well-placed missile slips through their defenses.
Cards and progress
Your deck holds 8 cards, plus the shell, always there. It decides your buildings: barracks need at least one barracks card in the deck.
Wins bring trophies and chests. Chests give cards and coins, which you spend to level up your cards.
Trophies raise your rank, from Recruit to General. Every rank unlocks new cards.
The 73 cards
Common in blue, rare in orange. Each card says what it beats and what it fears.
Recruitfrom the start
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BarracksSoldier
The basic foot soldier. He shoots anything that moves and clears the fog ahead of him.
Beats Bike, SniperFears Jeep, Grenadier -
BarracksGrenadier
His grenades land in the middle of the enemy column. Tightly packed infantry hates that.
Beats Soldier, GunnerFears Jeep, Sniper -
BarracksBazooka
Anti-tank infantry. His rockets hurt vehicles three times as much.
Beats Jeep, TankFears Soldier, Gunner -
FactoryJeep
Fast, with a long-range machine gun. Enemy infantry hates it.
Beats Soldier, GrenadierFears Bazooka, Tank -
FactoryBike
The fastest thing in the game. It barely shoots, but it sees far ahead of the column.
Beats Sniper, MortarFears Soldier, Jeep -
FactoryCar bomb
Rushes the first enemy building and blows up. One-way trip.
Beats Bunker, Gold mineFears Bazooka, Barricade -
AirfieldDrone
Flies over the field and lifts the fog. It spots mines and hidden units.
Beats Mines, Special ForcesFears Laser, Anti-air -
AirfieldKamikaze
A drone that dives on the first enemy unit. Boom.
Beats Bazooka, SniperFears Decoy, Laser -
Missile siloArc
The basic missile. You aim it with the slingshot, the wind does the rest.
Beats Gold mine, WorkshopFears Guardian, Decoy -
Missile siloRocket
A small, cheap missile. Half as strong as the Arc, and the wind pushes it more.
Beats Bunker, MedicFears Guardian, Hydra -
Anti-missileGuardian
An interceptor stored in the silo. It launches on its own at missiles aimed at your base.
Beats Arc, RocketFears Specter, Cluster -
Anti-missileDecoy
A flare. Missiles and kamikazes aiming at your base follow it and land off target.
Beats Arc, KamikazeFears Specter, Cruise
Corporal300
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BarracksGunner
He stops, sets up and sprays. Enemy foot soldiers fall in rows.
Beats Soldier, GrenadierFears Tank, Mortar -
BarracksMortar
Lobs shells over the column. Bunkers, barricades and tight groups go down.
Beats Bunker, GunnerFears Bike, Jeep -
FactoryTank
Slow, sturdy, and its gun reaches far. It clears the way for the rest of the column.
Beats Jeep, GunnerFears Bazooka, Anti-tank -
AirfieldJaguar
A fighter. It bombs on the way, downs bombers, then turns back.
Beats Bomber, HowitzerFears Falcon, Anti-air -
Missile siloFalcon
An anti-aircraft missile stored in the silo. It launches on its own at enemy planes.
Beats Jaguar, BomberFears Decoy, Gatling -
Anti-missileHydra
Three small interceptors at once. They stop Rockets, Clusters and shells.
Beats Cluster, RocketFears Specter, Thunder -
Special buildingGold mine
Goes on a free slot and brings in 15 every 5 seconds.
Beats long gamesFears Arc, Car bomb -
CitySmoke
A cloud that hides an area from radar and sight for 12 seconds.
Beats Sniper, HowitzerFears Satellite, Drone
Sergeant700
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BarracksSniper
Shoots from very far, and slowly. He takes out foot soldiers before they see him.
Beats Bazooka, MedicFears Jeep, Kamikaze -
BarracksElite
The elite foot soldier. Tougher, faster, and he fires quicker than the Soldier.
Beats Soldier, GunnerFears Jeep, Flamethrower -
FactoryCarrier
Armor that drops four soldiers at the front. Destroyed on the way, it still lets them out.
Beats Gunner, SniperFears Bazooka, Anti-tank -
AirfieldBomber
A carpet of bombs on the enemy base, then it leaves. Watch out for Falcons.
Beats Bunker, Gold mineFears Jaguar, Falcon -
Missile siloCluster
Opens over the column and showers a wide area with small bombs.
Beats Gunner, GuardFears Hydra, Decoy -
Anti-missileSaber
A very fast interceptor. The only one that catches the Specter.
Beats Specter, ArcFears Trident, Bolt -
Special buildingBunker
A pillbox on a slot. Three sheltered shooters target anything that comes close.
Beats Soldier, JeepFears Mortar, Flamethrower -
CityBarricade
An obstacle on the road. The enemy column stops there, under your shells.
Beats Tank, Car bombFears Mortar, Sappers
Lieutenant1,200
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BarracksFlamethrower
Point-blank flames. Enemy infantry and bunkers burn.
Beats Bunker, EliteFears Sniper, Jeep -
BarracksMedic
He follows the column and heals the foot soldiers around him. Keep him at the back.
Beats Grenadier, RocketFears Sniper, Cluster -
FactoryHowitzer
Slow artillery that lobs shells very far. The wind pushes its shells.
Beats Bunker, BarricadeFears Jaguar, F-35 -
AirfieldChopper
It hovers over the front for 20 seconds and strafes everything on the ground.
Beats Mortar, HowitzerFears Falcon, Anti-air -
Missile siloSpecter
A very fast missile. The Guardian can’t catch it.
Beats Guardian, DecoyFears Saber, Aegis -
Anti-missileLaser
A turret on the silo. It burns bombs, drones, shells and Arcs in mid-air.
Beats Bomber, DroneFears Specter, Barrage -
Special buildingWorkshop
Goes on a free slot. Your repairs go twice as fast and cost less.
Beats Rocket, ClusterFears Arc, Special Forces -
CityMines
Five hidden mines in the target area. They blow up under enemy vehicles.
Beats Jeep, TankFears Drone, Sappers -
SupportNapalm
A plane drops a strip of fire on the target area. Ground troops burn in it.
Beats Medic, BarricadeFears Falcon, Laser
Captain1,800
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BarracksSpecial Forces
Three men the enemy can’t see. They go sabotage its most valuable building.
Beats Gold mine, LaserFears Drone, Radar truck -
BarracksSappers
They clear mines ahead of your column and blow up barricades.
Beats Barricade, MinesFears Gunner, Jeep -
FactoryRadar truck
A radar on wheels. It follows your column and sees everything, even what hides.
Beats Special Forces, CruiseFears Kamikaze, Sniper -
AirfieldF-35
The most modern plane. Two guided missiles fired from afar, and a decoy to fool the defense.
Beats Bomber, Tank, HowitzerFears Falcon, Saber, Laser -
Missile siloCruise
A missile that skims the ground. Enemy radar sees it only at the last moment.
Beats Guardian, SaberFears Radar truck, Shield -
Anti-missileShield
A dome over your city. It stops what falls from the sky, then comes back after 30 seconds.
Beats Arc, HowitzerFears Special Forces, Specter -
Special buildingJammer
A jamming antenna. Enemy missiles drift, drones crash.
Beats Specter, KamikazeFears Special Forces, Sappers -
CityBarrage
The city fires six shells at once, carpeting the target area.
Beats Gunner, BarricadeFears Hydra, Laser -
SupportSwarm
Six small suicide drones dive on the vehicles in the target area.
Beats Tank, Howitzer, ChopperFears Laser, Jammer
Major2,500
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BarracksAnti-air
It follows the column and fires its missiles skyward. Choppers, planes and drones go down.
Beats Chopper, F-35, DroneFears Jeep, Grenadier -
FactoryAnti-tank
A very long gun on tracks. Armor blows up before it reaches it.
Beats Tank, MammothFears Soldier, Bazooka -
FactoryMammoth
A huge twin-gun tank. It leads the way, the column takes cover behind it.
Beats Bunker, TankFears Anti-tank, Mines -
SupportParas
A plane drops six paratroopers on the target area. They land and attack from behind.
Beats Howitzer, Mortar, Gold mineFears Bunker, Anti-air, F-16 -
Missile siloTrident
At the top of its flight, it splits into three warheads: three buildings hit at once.
Beats Guardian, SaberFears Hydra, Aegis -
Anti-missileGatling
A rotary-cannon turret by the silo. At the last moment, it downs whatever got through.
Beats Cruise, RocketFears Specter, Trident -
Special buildingHelipad
Goes on a free slot. Choppers, drones and kamikazes come out twice as fast.
Beats Anti-air, MortarFears Bomber, Special Forces -
CityEMP
A pulse where the shell lands: vehicles stopped, drones downed, enemy radars cut.
Beats Mammoth, JammerFears Elite, Sappers -
AirfieldF-16
A fighter. It takes off as soon as an enemy aircraft flies and downs it with missiles, then its cannon.
Beats Chopper, Bomber, F-35Fears Falcon, Anti-air
Colonel3,300
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BarracksOfficer
He follows the column and barely shoots. Around him, your troops hit harder and move faster.
Beats Guard, GunnerFears Sniper, Kamikaze -
BarracksGuard
A shield at the head of the column. Bullets bounce off; flames and shells don’t.
Beats Sniper, GunnerFears Flamethrower, Mortar -
FactorySalvo
Twelve rockets at once, from very far. Tight groups and bunkers go down.
Beats Bunker, GuardFears Chopper, F-35 -
AirfieldStealth
Invisible to radar. From afar, it drops a guided bomb on the most valuable building.
Beats Laser, ShieldFears Radar truck, Falcon -
Missile siloThunder
A heavy, slow missile. It hurts buildings twice as much.
Beats Shield, HydraFears Guardian, Saber -
Anti-missileAegis
Two interceptors launch together at each missile. Even the Specter goes down.
Beats Specter, CruiseFears Barrage, Bolt -
Special buildingArmory
Goes on a free slot. Your missiles cost less and your silo reloads faster.
Beats Shield, AegisFears Special Forces, Stealth -
CityRepair
One tap: a green flare, and your whole base repairs itself for 10 seconds.
Beats Rocket, BarrageFears Thunder, Special Forces -
SupportPrecision strike
An armed drone flies over the area, marks the armor and fires four missiles.
Beats Tank, HowitzerFears Falcon, Laser
General4,200
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BarracksExosuit
A soldier in powered armor. His machine gun mows down infantry, his rockets pierce armor.
Beats Jeep, Tank, ChopperFears Bazooka, Mines, Anti-tank -
FactoryInferno
A flamethrower tank. Its jet hits the whole column in front of it and melts bunkers.
Beats Bunker, Barricade, EliteFears Bazooka, Tank, Anti-tank -
FactoryWrecker
It follows the column without shooting and repairs the armor just ahead.
Beats Mines, RocketFears Mortar, Chopper, Kamikaze -
AirfieldFortress
A gunship that circles the enemy front for 25 seconds, pounding it. It takes two Falcons.
Beats Bunker, Howitzer, MammothFears Falcon, F-16, Anti-air -
Missile siloBolt
The fastest missile in the game. The Saber almost never catches it.
Beats Saber, Aegis, DecoyFears Beam -
Anti-missileBeam
A heavy laser on the silo: two beams at once, and it burns even the Specter and the Bolt.
Beats Bolt, Specter, ClusterFears Howitzer, Barrage, Special Forces -
Special buildingHQ
Goes on a free slot. Your cannon fires farther, and the map lights up every 30 seconds.
Beats Special Forces, Stealth, MinesFears Bolt, Specter, Thunder -
CitySatellite
No firing: the whole map is visible for 15 seconds, mines and hidden units included.
Beats Special Forces, Stealth, MinesFears Smoke -
SupportOrbital strike
A satellite sweeps the target line with a streak of fire. Smoke on the line stops it.
Beats Tight columns, HowitzerFears Smoke